by John Quinn | Fri Sep 2018 | Audience Engagement, Live Events, Presentations, Public Speaking
Silent disco presenting – The pros and cons On average I present about 100 times per year to groups. Mostly it’s the normal main screen and theatre style setup but yesterday in Auckland New Zealand I had a new experience! At The office & PA show I presented...
by John Quinn | Wed Aug 2018 | Live Events, News, Presentation Training, Presentations, Public Speaking
MEETINGS is New Zealand’s only national business tourism event for the conference, meetings, events, exhibition and travel incentive industry. MEETINGS is a highly regarded annual event that invites conference and event organisers to experience the very best of...
by John Quinn | Wed Feb 2018 | Audience Engagement, Live Events, Presentation Training, Presentations, Public Speaking
Remember the basics of presentation preparation for your audience When preparing a presentation, we all remember to think about the basics: what you want to say, the data you need to back it up, any visuals that might help. But what about the people you’re presenting...
by John Quinn | Sun Feb 2018 | Audience Engagement, Live Events, Presentations, Public Speaking
Enhanced Audience Analytics & Audience Engagement There are a plethora of live audience engagement tools such as voting clickers (keypads), Ipads with customised apps, Catchbox (throwable microphones) to name a few. But whilst observing a recent event, I was...
by John Quinn | Sun Sep 2017 | Audience Engagement, Live Events, Presentation Training, Presentations, Public Speaking
We’ve all experienced the near death-by-PowerPoint experience… How many times have you sat in a meeting or conference willing it to end and wondering why the presenter is bothering to bore you to death with an uninteresting, boring presentation? If only...
by John Quinn | Fri Dec 2015 | Audience Engagement, Event Apps, Gamification, Live Events
Games have become a global phenomenon with entire subcultures of gamers arising around them, and gamification applies the elements of games that make them so engaging to real-world problems in order to motivate people to solve them. Though gamification is a relatively...